Suggestion ☀️Suggestion to make Hybrid Archetype Combinations working☀️

MySoulBond

New member
🔷Instead of creating new passive on current
🔹& new Archetype or to create new Spesific
🔹Archetype that become a Must pick to make
🔹 it work, it is better to change How Some Stat
🔹 & Skill work

🔷Healer with Physical Dealer
1️⃣Heal & Barrier Skill Formula : (% Spell
🔹Power)% of "Target" HP. This will make the
🔹Build's ability more to self heal, unlike Pure
🔹Magic Healer
2️⃣Delete Heal Skill which is useless on other build
🔹than healer
3️⃣Delete Heal skill on Protection

🔷Magic Dealer with Physical Dealer
1️⃣Wisdom able to increase Weapon's Attack
🔹Power So that they have same Base damage
🔹with Pure Might & Intelegence Build. For
🔹Balancing, Instead of make Damage output low
🔹and make the purpose of its creation failed, it
🔹is better to make Their survivability lower than
🔹pure build, this can be Covered by healer anyway
🔹.there is not much to complain. this is my
🔹suggestion:
🔹1️⃣Might Increase HP regen, instead of wisdom
🔹2️⃣Damage Debuff skill formula : lower
🔹🔹Weapon's Attack Power. So that this Hybrid
🔹🔹Build get more debuff than pure build

🔷Other Suggestion :
1️⃣Please make all archetype more different to
🔹each other
2️⃣Please make melee dealer can attack while
🔹Moving too, so that you do not need to make
🔹Too Many Movement skill on melee archetype
3️⃣Please Make intelegence increase mana reg
Is there a way to change my lame username?

That all my suggestion, Thank you for reading this and sorry for my bad/too direct/too rude english.😅🙏🙏🙏

Looking forward for ravendawn realease
 
Last edited:
🔷Instead of creating new passive on current
🔹& new Archetype or to create new Spesific
🔹Archetype that become a Must pick to make
🔹 it work, it is better to change How Some Stat
🔹 & Skill work

🔷Healer with Physical Dealer
1️⃣Heal & Barrier Skill Formula : (% Spell
🔹Power)% of "Target" HP. This will make the
🔹Build's ability more to self heal, unlike Pure
🔹Magic Healer
2️⃣Delete Heal Skill which is useless on other build
🔹than healer
3️⃣Delete Heal skill on Protection

🔷Magic Dealer with Physical Dealer
1️⃣Wisdom able to increase Weapon's Attack
🔹Power So that they have same Base damage
🔹with Pure Might & Intelegence Build. For
🔹Balancing, Instead of make Damage output low
🔹and make the purpose of its creation failed, it
🔹is better to make Their survivability lower than
🔹pure build, this can be Covered by healer anyway
🔹.there is not much to complain. this is my
🔹suggestion:
🔹1️⃣Might Increase HP regen, instead of wisdom
🔹2️⃣Damage Debuff skill formula : lower
🔹🔹Weapon's Attack Power. So that this Hybrid
🔹🔹Build get more debuff than pure build

🔷Other Suggestion :
1️⃣Please make all archetype more different to
🔹each other
2️⃣Please make melee dealer can attack while
🔹Moving too, so that you do not need to make
🔹Too Many Movement skill on melee archetype
3️⃣Please Make intelegence increase mana reg
Is there a way to change my lame username?

That all my suggestion, Thank you for reading this and sorry for my bad/too direct/too rude english.😅🙏🙏🙏

Looking forward for ravendawn realease
Hello Sir!
We are trying to balance the game as much us possible, thank you for all your suggestions!
 
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