
Welcome to Developer Updates #16!
These last 3 weeks have gone by too fast! But that's how it works when we have fun, huh?! The Alpha 4 has been successfully completed and now we can confirm this phase was epic! The evolution between Alpha phases is remarkable and we will continue this constant progress with community feedback and suggestions! You can expect an Alpha 5 packed with new important features and, most importantly, even more fun!
Participating in the Alpha phases and being part of the evolution of a game is a unique experience, and Ravendawn has been developed during the last few months exactly on this relationship with the players and the community! Join us on the next Alpha to experience fun moments and to create amazing memories!
In this Developer Updates, there are several spoilers of what's to come in Alpha 5! Pay attention and comment with us in the Discord what you think it is! Hope you all enjoy it


- Added party members to Minimap
- Added Health & Mana potions
- Added public Crafting stations
- Added 7 new Cooking recipes
- Added fade effect on creature death
- Added action key (F) to interact with objects and NPCs
- Added action key (Space Bar) to speed up dialogues
- Added new Crafting Tutorial Quest
- Added Crafting experience gain to be displayed on the screen
- Added the possibility to place objects in front of houses’ doors
- Added the possibility to place farm objects on land edges
- Added item tooltip to Crafting details panel on Professions interface
- Added 5 seconds cooldown before dock/undock actions
- Added Events rewards to the Server Log chat
- Diagonal movement step duration has been decreased by 50%
- Improved the Mining nodes respawn system
- Changed Holy starting weapon - now the player starts with Sceptre + Shield
- Archetype skill tree reset is free until level 20
- Updated the hotbars on ‘Edit UI’ - now it only display 1 main hotbar

- Improved the Gathering Interface (to be more user-friendly)
- Improved the Event Level Sync option (to be more user-friendly)
- Improved the Infusion Tab interface with placeholders icons (to be more user-friendly)
- Improved Edit UI & Interface resizing
- Improved Event details interface
- Added price and size values to the interface when buying lands
- Added item tooltip to Crafting details panel on Professions interface
- Added the option to find crafting stations on Professions interface
- Added Effective Level to Spell Tree’s interface
- Added icons on Events creatures

- Created the Munk Banker NPC
- Created several bank/treasure objects and elements
- Created several new golden statues & vampire statue
- Created several new carpets with its colors variations (206 items in total)
- Created simpler basin and adapted the fire animation for it
- Created the pickable Pungent Grains
- Created new tribal structures assets
- Created several new creatures & NPCs - Serafin, Forsaken Vampire, Gargoyles, Skeleton Mage & more
- Worked on basic attack animations - Warfare and Archery done
- Updated the color scheme for raggy floor material
- Updated several assets to achieve consistency

- House room bonuses are now working properly with Crafting
- Ocean creatures will now deal damage to players correctly
- The Tradepack condition is now working for Dynamic Events
- Region name displayed on the minimap while logging in the undergrounds is now working properly
- Proper Health and Mana % is restored when leaving Dynamic Event zone with Level Sync enabled
- New recipes will now unlock instantly upon leveling up certain crafting skill in the professions UI
- Now it’s possible to gather trees placed closer to the house with multi-floors
- Now it's not possible to reset an empty archetype skill tree
- Crafting is now properly consuming the correct amount of ingredients for the recipes
- Decay of farm objects is now synced when server is offline
- Abilities sounds are now being played correctly even if the target died in the meantime
- Footsteps sounds are now being played correctly for own characters after relogging
- Quest Log reward texts are now being displayed correctly
- Screenshake is now properly disabled when selecting the option on Settings
- Woodcutting trees growing time is now working properly
- Fixed several creatures and NPCs outfits
- Updated several Quest Log positions
- Now it’s possible to mount on deleted property area
- Now it’s possible to place vegetable bed on diagonal from each other
- Small stone house has the correct roof now
- Level 30+ creatures are correctly dropping infusions now
- Fixed players being unable to finish Dynamics due to kills not counting when creatures kill each other
- Fixed recipe list displaying incorrect names for newly unlocked recipes in professions interface
- Fixed item tooltip not being properly applied when crafting different items
- Fixed being able to start fishing while crafting and to start crafting while fishing
- Fixed inventory changing to different type on its own
- Fixed wrongly product for butchered Chickens, Hares and Cows
I know you came here to check out some spoilers - and this one is special! I wonder what is coming next… Which one is your favorite?
(The quality is lower because it was slightly resized to avoid ripping)

Thanks for your attention and see you next time!

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