Developer Updates #24

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Neos

Community Manager
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Community Manager
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Welcome to Developer Updates #24!

The first Developer Updates of the year! After a quick break the Studio took to recharge batteries, we are back full steam ahead with Ravendawn’s development! :banditread:

We are now getting closer and closer to the Open Beta, and there are special teasers coming up in our Discord community ー especially regarding Ravencards! Something tells me that the journey to the next phase will bring us quite a bit of news regarding them!

In the meantime, how about taking a look at the most important changes that have occurred since December?

1. General.png
  • Added a new & massive map expansion ー Crowhollow Bog, Zephyr Vale & Hadarak Desert
  • Added Quest Markers in Map/Minimap by Region for Story Quests
  • Added the new interface for Ravencards Inventory
  • Added several new Story & Dynamic Quests
  • Added several new (or revamped) creatures to the world
  • Adjusted the Daily Experience Limit for Land Gathering (2M) & Crafting (1M)
  • Adjusted several Dynamic Quests levels
  • Damage over Time and Heal over Time can now trigger critical hits
  • Increased the time upon hitting the green bar from 1 to 3 seconds for Gathering Minigame
  • Increased the percentage of Crafting taxes to match with the new Experience Table (keeping the previous cost)
  • Reduced the amount of Experience Points gained from Land Gathering and Crafting
  • Now, some of the resources that can be gathered multiple times have a limit of 3 times to be gathered, disappearing after that:
    • Farming: Apple, Cotton, Orange, Banana, Acorn and Cherry
    • Husbandry: Chicken (Small/Medium), Hare (S/M), Goat (S/M), Sheep (S/M), Cow (S/M)
  • Redesigned the Passive Reinforced Shield. Now its name is Devout Protector
    • Devout Protector: Increase your (Weapon Defense) and (Spell Defense) by 30% but at the cost of 20% of your (Weapon Power) and (Spell Power)

2. UI.png
  • Created the new UI for Ravencards Inventory & Ravencards Opening Panel
  • Created the UI for Rangers Company & Rangers Company’s Shop
  • Created the UI for the Bounty Board
  • Created a new chat window

3. Art.png
  • Created several new environment assets ー Sacrificial Shards, Deadly Miasma, Black Obelisk, Yorish Tents, Large Campfire, Caged Children, Witchery Deco, Witch Ritualistic Altar, Bloody Stone, Rooted Entrance Door, Corpses, Alchemy Table, Assets for Rangers Outposts and Bounty Boards & more
  • Created new effect animations for several assets ー Infernal Gate, Supply Cart Breaking, Burning Tent, Curse Effect, Parfum Effect, Living Roots & more
  • Created attack animations for several (and new) creatures ー Dwarf Gunner, Djinns, Iceforge Winterlord, Lord Dwarf, Blizzard Abomination, Druid Dwarf, Rat Plague Bomber, Igneas & more
  • Created new NPCs and its animations ー Sunny, Wylbore, Mother Wynna, Officer Willa & more

4. Fixed Bugs.png
  • Stats UI is properly displaying the values & fixed missing Attribute points
  • Dash T1 (Moa Skill) is now properly displaying when in Cooldown
  • Added several pieces of roofs that were missing in some caves
  • Pirate Thug is now giving the correct amount of Experience Points (350 instead of 300)
  • The Experience Bar is not appearing during cutscenes anymore
  • Daily Experience Limit for Land Gathering & Crafting is being properly reset now
  • The Layering System for Tutorial is now properly working again
  • It’s not possible to move any item to Infusion slot anymore
  • Added Small Land Deed at Private Jeeses NPC (Order Tier 3)
  • Trees cannot become cuttable inside Ravencrest area anymore
  • Desert Hoglets are now properly providing Experience Points
  • Quick Slash and Coup de Grace (Shadow) are now dealing the correct amount of damage
  • Fixed players being able to bypass the Quest requirements to go to Glaceforde by dying
  • Fixed game screen being unable to interact with for short periods of time
  • Fixed several creatures’ animations
  • Fixed several minor bugs related to Quests
  • Fixed several minor bugs related to the Map
  • & More
Hey, we have a friend who has a present for you. Yeah, well... some would not say that this is a gift :p
This is an example of new assets that are being developed for Ravendawn.

GIF_Dev_Updates.gif

Thanks for your attention and see you next time!
 
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Neos

Community Manager
Staff member
Community Manager
🇧🇷 Portuguese Version

Bem-vindo ao Developer Updates #24!


O primeiro Developer Updates do ano! Depois de um rápido break que o Studio tirou para recarregar as energias, já estamos de volta a todo vapor com o desenvolvimento de Ravendawn!

Estamos cada vez mais perto do Open Beta, e estamos lançando vários teasers especiais na nossa comunidade do Discord ー especialmente relacionados às Ravencards! Alguma coisa me diz que a jornada até a próxima fase vai nos trazer muitas novidades sobre elas.

Enquanto isso, que tal dar uma olhada nas mudanças mais importantes que ocorreram desde Dezembro?

1. Geral.png
  • Adição de uma nova expansão de mapa ー Crowhollow Bog, Zephyr Vale e Hadarak Desert
  • Adição de Quest Markers no Map/Minimap por região para Story Quests
  • Adição da nova interface de Inventário de Ravencards
  • Adição de diversas novas Story e Dynamic Quests
  • Adição de diversas criaturas novas ou atualizadas ao mundo de Ravendawn
  • Ajuste no limite diário de Experiência para Land Gathering (2M) e Crafting (1M)
  • Ajuste no Level Sync de diversas Dynamic Quests
  • Damage over Time e Heal over Time agora podem causar Crítico
  • Aumento no tempo para acertar a barra verde no Minigame de Gathering (1 > 3 segundos)
  • Aumento na porcentagem das taxas de Crafting para manter os mesmos custos de antes em relação a Tabela de Experiência
  • Redução na quantidade de Pontos de Experiência ganhos de Land Gathering e Crafting
  • Agora, alguns recursos que podiam ser colhidos diversas vezes possuem um limite de 3 vezes para serem colhidos, desaparecendo após isso:
    • Farming: Apple, Cotton, Orange, Banana, Acorn and Cherry
    • Husbandry: Chicken (S/M), Hare (S/M), Goat (S/M), Sheep (S/M), Cow (S/M)
  • Atualização na passiva Reinforced Shield. Agora ela se chama Devout Protection.
    • Devout Protector: Increase your (Weapon Defense) and (Spell Defense) by 30% but at the cost of 20% of your (Weapon Power) and (Spell Power)

2. UI.png
  • Criação da nova UI para Inventário de Ravencards & Painel de Abertura de Ravencards
  • Criação da UI para Rangers Company e para o Shop da Rangers Company
  • Criação da UI para Bounty Board
  • Criação de uma nova janela para o chat do jogo

3. Arte.png
  • Criação de diversos novos assets de ambiente ー Sacrificial Shards, Deadly Miasma, Black Obelisk, Yorish Tents, Large Campfire, Caged Children, Witchery Deco, Witch Ritualistic Altar, Bloody Stone, Rooted Entrance Door, Corpses, Alchemy Table, Assets for Rangers Outposts and Bounty Boards & mais
  • Criação de novos efeitos de animação para diversos assets ー Infernal Gate, Supply Cart Breaking, Burning Tent, Curse Effect, Parfum Effect, Living Roots & mais
  • Criação de animações de ataque para diversas (e novas) criaturas ー Dwarf Gunner, Djinns, Iceforge Winterlord, Lord Dwarf, Blizzard Abomination, Druid Dwarf, Rat Plague Bomber, Igneas & mais
  • Criação de novos NPCs e suas animações ー Sunny, Wylbore, Mother Wynna, Officer Willa & mais

4. Bugs Resolvidos.png
  • A UI dos Stats agora está mostrando os valores de forma adequada
  • Dash T1 (Moa Skill) agora está adequadamente aparecendo quando em Cooldown
  • Adição de vários pedaços de telhados que estavam faltando em algumas cavernas
  • Pirate Thug agora está dando a quantidade correta de Pontos de Experiência (350)
  • A Barra de Experiência não está mais aparecendo durante cutscenes
  • O limite diário de e Experiência para Land Gathering & Crafting está sendo adequadamente resetado agora
  • O Sistema de Layering para o Tutorial está funcionando corretamente agora
  • Não é mais possível mover outros itens para o slot de Infusion
  • Adição de Small Land Deed no NPC Private Jeeses (Order Tier 3)
  • Árvores dentro de Ravencrest não podem mais ser cortadas
  • Desert Hoglets agora estão adequadamente fornecendo Pontos de Experiência
  • Quick Slash e Coup de Grace (Shadow) agora estão dando a quantia correta de dano
  • Conserto da possibilidade de passar os requerimentos da Quest para ir à Glaceforde morrendo
  • Conserto de bug que fazia a tela do jogo ficar inativa por um certo período de tempo
  • Conserto de diversas animações de criaturas
  • Conserto de diversos bugs menores relacionados a Quests
  • Conserto de diversos bugs menores relacionados ao Mapa
  • & Mais
Obrigado pela atenção e até a próxima!
 
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Neos

Community Manager
Staff member
Community Manager
🇵🇱 Polish Version

Witajcie w Developer Update #24!


Pierwszym Developer Updates w nowym roku! Po krótkiej przerwie którą Studio wykorzystało na naładowanie baterii wracamy do was z nową dawką wiadomości na temat rozwoju Ravendawn!

Zbliżamy się wielkimi krokami do Open Bety i z tej okazji na naszym Discordzie pojawiają się specjalne zapowiedzi - w szczególności Ravencards! Coś mi mówi że podróż do następnej fazy testów przyniesie nam sporo nowych informacji na ich temat!

W międzyczasie, co powiecie aby sprawdzić jakie najważniejsze zmiany zaszły od grudnia?

1. General.png
  • Dodano nowe i masywne rozszerzenie mapy - Crowhollow Bog, Zepgyr Vale &
  • Hadarak Desert
  • Dodano Znaczniki na Mapie/Minimapie według Regionów dla Zadań Fabularnych
  • Dodano nowy interfejs dla Ravencards
  • Dodano wiele nowych Fabularnych & Dynamicznych Zadań
  • Dodano wiele nowych (lub zmienionych) potworów do świata
  • Skorygowano Dzienny Limit Doświadczenia za Zbieractwo na swojej Ziemi (2M) &
  • Crafring (1M)
  • Skorygowano wiele poziomów synchronizacji Dynamicznych Zadań
  • Obrażenia zadawane w czasie oraz Leczenie Zadawane w Czasie może od teraz wywołać krytyczny tik.
  • Zwiększono czas na trafieniu w zielony pasek z 1 do 3 sekund w Minigrze Zbierania
  • Zredukowano ilość zdobywanych Punktów Doświadczenia z Zbieractwa na swojej Ziemi oraz Craftingu.
  • Od teraz, niektóre z zasobów które mogą być zebrane wielokrotnie, dostają limit 3 zebrań, po czym znikają:
    • Farming: Apple, Cotton, Orange, Banana, Acorn oraz Cherry
    • Husbandry: Chicken (S/M), Hare (S/M), Goat (S/M), Sheep (S/M), Cow (S/M)
  • Zmieniono Pasywkę Reinforced Shield. Od teraz nosi ona nazwę Devout Protector.
    • Devout Protector: Zwiększa twoją (Weapon Defense) oraz (Spell Defense) o 30% ale za cenę 20% twojego (Weapon Power) oraz (Spell Power)

2. UI.png
  • Stworzono nowy interfejs dla Ravencards & Otwierania Ravencards
  • Stworzono nowy interfejs dla Rangers Company & Rangers Company’s Shop
  • Stworzono nowy interfejs dla Bounty Board
  • Stworzono nowę okienko czatu

3. Art.png
  • Stworzono kilka nowych obiektów środowiskowych – Sacrificial Shards, Deadly Miasma, Black Obelisk, Yorish Tents, Large Campfire, Caged Children, Witchery Deco, Witch Ritualistic Altar, Bloody Stone, Rooted Entrance Door, Corpses, Alchemy Table, Assets for Rangers Outposts and Bounty Boards & more
  • Stworzono nowe animacje dla wielu podmiotów – Infernal Gate, Supply Cart Breaking, Burning Tent, Curse Effect, Parfum Effect, Living Roots & more
  • Stworzono animacje ataku dla wielu (oraz nowych) stworzeń – Dwarf Gunner, Djinns, Iceforge Winterlord, Lord Dwarf, Blizzard Abomination, Druid Dwarf, Rat Plague Bomber, Igneas & more
  • Stworzono nowych NPC i ich animacje – Sunny, Wylbore, Mother Wynna, Officer Willa & more

4. Fixed Bugs.png
  • Interfejs Statystyk prawidłowo wyświetla wartości & naprawiono znikające punkty Atrybutów
  • Dash T1 (Umiejętność Moa) od teraz prawidłowo się wyświetla podczas Odnowienia
  • Dodano wiele część dachu których brakowało w niektórych jaskiniach
  • Pirat Thug od teraz daje prawidłową ilość Punktów Doświadczenia (350 zamiast 300)
  • Pasek Doświadczenia nie pokazuję się już podczas przerywników filmowych
  • Dzienny limit Punktów Doświadczenia za Zbieractwo na Swojej Ziemi & Crafting został prawidłowo zresetowany
  • System Warstwowania znowu działa poprawnie w Samouczku
  • Nie ma możliwości przesuwania przedmiotów w okienko Infuzji
  • Dodano Small Land Deed u Private Jeeses NPC (Zlecenie T3)
  • Nie można ścinać drzew w obrębie Ravencrest
  • Od teraz Desert Hoglets dają poprawną ilość Punktów Doświadczenia
  • Quick Slash oraz Coup de Grace (Shadow) zadają od teraz poprawną ilość obrażeń
  • Naprawiono możliwość ominięcia przez gracza Zadania potrzebnego do dostania się na Glaceforde przez umieranie.
  • Naprawiono błąd z ekranem gry umożliwiający interakcję przez krótki czas
  • Naprawiono wiele animacji stworów
  • Naprawiono wiele małych błędów związanych z Zadaniami
  • Naprawiono wiele małych błędów związanych z Mapą i tym podobnym

Dziękuję za uwagę i do zobaczenia następnym razem!
 
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