Developer Updates #26

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Neos

Community Manager
Staff member
DeveloperUpdates26.png

Greetings, Adventurers! 👋

It has been an incredible journey since the conclusion of our Open Beta, and we cannot express enough gratitude for your unwavering support and enthusiasm! 🥰

May was entirely dedicated to reading, understanding and working on the results of the Feedback Form. Your feedback has been invaluable, and our team has been hard at work through this month, diving deep into addressing your concerns, polishing existing features, and adding more features to the game!

This Developer Updates contains several significant updates between balancing, QoL and new additions that you have been requesting for a long time ー we are sure you will enjoy checking out the additions, changes and fixes that have been applied so far. Please note that this is only related to May and more changes will come until the Open Beta 2.

Our plans for the upcoming weeks and for the next development cycle until Open Beta 2 remain the same: the continuation of the hard work to guarantee that the next phase will exceed your expectations! And, of course, more Developer Updates will be posted until the release of OB2! ;)

Welcome and Enjoy the Developer Updates #26!

1. General.png
  • Added the Disenchanting & Upgrading Ravencards System;
  • Added Voice Acting to the Tutorial NPCs;
  • Added the new Mentor System ー If you have the highest Level in your party, the system allows you to downscale your Effective Level to match the party member with the 2nd highest level. This enables players to participate in content with their friends without any level difference issues, ensuring that everyone can benefit from the content equally;
  • Added the new Waypoint System ー Players can now teleport to different Shrines around the World Map (without Tradepacks), and different Shrines require different levels. Using the Waypoint System costs Silver;
  • Added the possibility to sell creature loot to Munk Quartermasters (Rangers Company);
  • Added 1 new Tier to Ships ー Basic Tier obtained through Quests
  • Added 2 new Tiers to Wagons (T2 and T4) ー Basic Tier is now only obtained through Quests
  • Applied changes to Channeling Spells ー Losing line of sight or target moving out of the screen now cancels the channeling;
  • Applied changes to the creature's strength ー Creatures will now be ~20% stronger;
  • Applied changes to the AP/DP Damage Formulas ー The damage was scaling in a different way than it should, not scaling as proportional as primarily intended. Now the way the damage (dealt or taken) is calculated will be much smoother when adding more AP/DP than it was before;
  • Applied changes to the AP/DP gained per Level:
    • Before: Lv 1-10 (1 AP/DP), Lv 11-30 (2 AP/DP) and Lv 31+ (3 AP/DP).
    • Now: Lv 1-30 (2 AP/DP) and Lv 31+ (3 AP/DP).
  • Applied changes to Mining:
    • Double Ore can happen only three times on the same node.
    • Experience gained from Mining Nodes has been increased by 20%.
  • Applied changes to the Attributes Softcap System ー A new Devblog will be released soon;
  • Open World Woodcutting ー Open World trees now provide “Natural Log" instead of “Log”;
  • The House Gathering speed is now based on the amount of tiles that the crop/animal occupies in the map ー 1 tile occupied = 7s to gather;
  • Story Quests in the World Map are now shown within 200 tiles of distance, while Dynamic and Environmental Quests appear for players at max of 100 tiles of distance;
  • Healing a player in a PvP Battle now adds PvP Status to the healer;
  • Removed Anchoring from Ships ー Players can now fish without anchoring;
  • Items received from Quests will now be sent to the Mail when the Inventory is full;
  • Creatures killed for Quests are now shared equally for each party member;

    Skills
  • Applied changes to Meditate:
    • Before: Regenerate (5% of Spell Power) as Health and Mana per second while in combat.
    • Now: Increase the effectiveness of your Healing over Time skills by 20%.
  • Applied changes to Party Recovery:
    • Before: Restores (15% of Healing Power) as Health and Mana for 15 seconds to the entire party. Regenerates additional 2% of Healing Power as Health and Mana per 10 Aether consumed.
    • Now: Restores (20% of Healing Power) as Health for 15 seconds to the entire party. Regenerates additional 3% of Healing Power as Health per 10 Aether consumed.
  • Applied changes to Death Blossom:
    • The skill will now only hit three times or three opponents instead of hitting all enemies around three times. Hitting the same target more than once will reduce the damage by 50% on each subsequent hit.

2. UI.png
  • Created a new UI for Disenchanting & Upgrading Ravencards;
  • Created new UI icons ー Professions & Archetypes;
  • Created NPCs icons to be displayed next to their names ー Related to their roles in-game;
  • Created a new tooltip to display the cost of the houses when claiming a land;
  • Created a pop-up confirm button to be displayed when changing Archetypes ー Information about changing Effective Level;
  • Applied changes (appearance) to the Quest Location Markers;
  • Applied changes to the Bounty Board ー Added missing images of some creatures;
  • Applied changes to the Party UI ー Now your name will be displayed in blue instead of yellow;
  • Added preview of the Archetype spells when selecting a new one ー Similar to the character creation screen;
  • Added complete tooltips for set bonuses and Moas, Ships & Wagons
  • Revamped Chat UI ー Now it’s also possible to select text in the chats and copy it;

3. Art.png
  • Created several new decor items for the Djinn Temple ー Crystals, Orbs, Wall Decoration & more;
  • Created several new decor items for Dark Tomb ー Destroyed Walls, New Tiles, Infernal & Lava Connections, Dark Stone Structure & more;
  • Created several new decor items for Ravencrest City ー Wall Ornaments, Tents, Statues, Ornament Railing & more;
  • Created several new decor items for the Desert ー Jackals Structures, Ornaments, Barrels & more;
  • Created a new and dedicated outfit for Game Masters;
  • Created attack animations for several (and new) creatures ー Zephyr (Boss), Jackals Family, Imp, Herald, Dusk Crawler, Morning Fox, Phoenix, Hellhound, Widowalker, Djinn Mage & more;
  • Created several new environment assets ー Morningstars Decoration, Egg Totems, Lord Skorn Statue, Zorian Nests, Demonic Portal, Cult of the Skorn Symbol, Hollow Tree & more;
  • Created new effect animations for several assets ー Treasure Chest, Crystallized Arcane Energy, Bell, Cleave Effect, Ground Impact, Teleport, Poof, Energy, Blast & Howl Effects;
  • Created new NPCs and its animations ー Zogl’omor, Cryptic Hag, Hierophant Sigrid & more

4. Fixed Bugs.png
  • Applied changes on Level Synchronization (Dynamic Quests) ー Health and Mana will now be proportionally updated based on the percentage of current Health/Mana relative to the maximum Health/Mana;
  • Channeling sound effects are now properly interrupted if the player gets away from the target during the channeling;
  • Dual-wield with Scepter is no longer possible;
  • Shore fishing spots are now properly spawning in the ocean;
  • Fixed the possibility of forming a party of more than 5 players by inviting them on different channels;
  • Damage from Traps ー In Combat status is now being applied for the correct amount of time, preventing players from logging off with debuffs still in place;
  • Many-Eyes Trunk ー The Ravencard is now properly working with targets other than yourself;
  • Frostrisen Sharpshooter ー The effect of the Ravencard is now properly activating;
  • Goblin Berserker ー The effect of the Ravencard is now properly activating;
  • Channeling skills are now properly activating passives that require a cast, even if canceled;
  • Healing Channel can now deal critical healings properly;
  • Healing Air Sphere is now with the correct description;
  • Amplification is now properly working with the Mana cost of non-damaging skills;
  • Blitz is now properly showing its icon for the player whenever it is active;
  • Cyclone & Dawn Arrow are now properly running their attack animations on cast;
  • Bladestorm is now properly dealing damage;
  • Players can now properly receive healing from other players while using Illusive
  • & More Minor Adjustments and Fixes

A wild Game Master appears! Want to know how GMs will look like in-game?! Check the new official outfit below and let us know if you like it! :love:

Outfit GM.gif

Thanks for your attention and see you in the next Developer Updates!
 
Last edited:

Neos

Community Manager
Staff member
🇧🇷 Portuguese Version

Saudações, Aventureiros! 👋

Desde o Open Beta, embarcamos todos em uma jornada incrível, e não temos palavras para expressar gratidão suficiente pelo seu apoio e entusiasmo durante todo esse tempo! 🥰

O mês de maio foi dedicado inteiramente à leitura, compreensão e a colocar as mãos na massa com base nos resultados do Feedback Form. Seus comentários foram de muita importância, e nossa equipe tem se empenhado ao máximo durante esse mês, para entendermos ainda mais as preocupações de vocês, aprimorando features existentes e adicionando mais funcionalidades ao jogo.

Este Developer Updates contém diversas atualizações significativas em balanceamento, QoL e novas adições que alguns de vocês têm solicitado há muito tempo ー temos certeza de que você irá gostar de conferir as mudanças, adições e correções que foram implementadas até agora. Por favor, note que essas alterações são referentes ao mês de Maio e que mais mudanças serão realizadas até o Open Beta 2.

Nossos planos para as próximas semanas e para o próximo ciclo de desenvolvimento até o Open Beta 2 permanecem os mesmos: a continuação do trabalho duro para garantir que a próxima fase supere suas expectativas! E, é claro, mais Developer Updates serão postados até o lançamento do OB2!

Bem-vindos e aproveitem o Developer Updates #26!

1. Geral.png
  • Adição do Sistema de Disenchanting & Upgrading das Ravencards;
  • Adição de Dublagem aos NPCs do Tutorial;
  • Adição do novo Sistema de Mentor ー Se você tiver o nível mais alto na sua party, o sistema permite que você ajuste o seu Effective Level para corresponder ao membro da party com o segundo nível mais alto. Isso permite que os jogadores participem do conteúdo com seus amigos sem problemas de diferença de nível, garantindo que todos possam se beneficiar do conteúdo igualmente;
  • Adição do Sistema de Waypoints ー Jogadores agora podem teleportar para diferentes Shrines ao redor do Mundo (sem Tradepacks), e Shrines diferentes requerem levels diferentes para o teleport. Usar o Sistema de Waypoints custa Silver;
  • Adição da possibilidade de vender loot de criatura para Munk Quartermasters (Rangers Company);
  • Adição de 1 novo Tier de Navios ー Um Tier básico que é obtido através de Quests;
  • Adição de 2 novos Tiers de Wagons (T2 e T4) ー O Tier básico agora é obtido através de Quests;
  • Aplicação de mudanças para Spells de Canalização ー Quando o alvo estiver fora da linha de visão ou se afastar para fora da tela, a canalização é interrompida;
  • Aplicação de mudanças na força das criaturas ー As criaturas agora ficaram ~20% mais fortes;
  • Aplicação de mudanças na Fórmula do AP/DP ー O dano estava escalando de forma não proporcional, e diferente do que deveria. Agora, o dano (recebido e causado) é calculado e escalado de forma mais suave, fazendo com que a sensação de ganho de AP/DP faça mais sentido;
  • Aplicação de mudanças no AP/DP recebido por Level:
    • Antes: Lv 1-10 (1 AP/DP), Lv 11-30 (2 AP/DP) and Lv 31+ (3 AP/DP)
    • Agora: Lv 1-30 = (2 AP/DP) and Lv 31+ (3 AP/DP)
  • Aplicação de mudanças ao Mining:
    • Double Ore pode acontecer somente três vezes no mesmo node
    • A Experiência ganha dos Mining Nodes foi aumentada em 20%
  • Aplicação de mudanças ao Sistema de Softcap dos Atributos ー Um novo Devblog será lançado em breve;
  • Open World Woodcutting ー Árvores do mundo aberto agora provêm ‘’Natural Logs’’ no lugar de ‘’Logs’’;
  • A velocidade do House Gathering agora é baseada na quantidade de tiles que a planta/animal ocupa no mapa ー 1 tile ocupado = 7s de Gathering;
  • Story Quests agora são exibidas em um raio de 200 tiles de distância no Mapa, enquanto as Dynamic e Environmental Quests aparecem para os jogadores em um máximo de 100 tiles de distância;
  • Curar um jogador em batalha PvP agora também adiciona PvP Status ao healer;
  • Remoção de Ancoragem dos Navios ー Os jogadores agora podem pescar sem precisar ancorar;
  • Itens recebidos de Quests agora serão enviados ao Mail quando o inventário estiver cheio;
  • Criaturas mortas em/para Quests agora são compartilhadas igualmente para cada membro da party;

    Skills
  • Aplicação de mudanças ao Meditate:
    • Antes: Regenera (5% Spell Power) de Health e Mana por segundo durante o combate
    • Agora: Aumenta a eficácia das suas habilidades de Healing over Time em 20%
  • Aplicação de mudanças ao Party Recovery:
    • Antes: Restaura (15% Healing Power) de Health e Mana ao longo de 15 segundos para toda a party. Adicionalmente, regenera 2% (Healing Power de vida e 2% Healing Power de Mana a cada 10 Aethers consumidos
    • Agora: Restaura (20% Healing Power) de Health por 15 segundos para toda a party. Adicionalmente, regenera (3% Healing Power) de Health a cada 10 Aethers consumidos
  • Aplicação de mudanças ao Death Blossom:
    • A habilidade agora será lançada apenas três vezes ou em três oponentes, em vez de atingir todos os inimigos ao redor três vezes. Atacar o mesmo alvo mais de uma vez reduzirá o dano em 50% a cada acerto subsequente.

2. UI.png
  • Criação da nova UI para Disenchanting & Upgrading das Ravencards;
  • Criação de novos ícones de UI ー Profissões & Arquétipos;
  • Criação de novos ícones de NPCs que aparecem ao lado do nome deles;
  • Criação de novas tooltips que indicam o custo das casas quando o jogador está no modo House Editor;
  • Criação de um botão de confirmação que indica a diferença de Effective Level quando o jogador troca Arquétipos;
  • Aplicação de mudanças (aparência) aos marcadores de localização de Quests;
  • Aplicação de mudanças ao Bounty Board ー Adição de novas imagens de criaturas;
  • Aplicação de mudanças na UI da Party ー Agora seu nome será azul ao invés de amarelo;
  • Adição da prévia das spells do Arquétipo na seleção de novos Arquétipos ー Similar à tela de criação de personagem;
  • Adição de tooltips completas para bônus de sets e Moas, Ships & Wagons
  • Atualização da UI do Chat ー Agora também é possível selecionar e copiar textos nos chats;

3. Arte.png
  • Criação de diversos novos itens de decoração para o Templo dos Djinns ー Cristais, Orbs, Decorações de Parede & mais;
  • Criação de diversos novos itens de decoração para a Dark Tomb ー Paredes Destruídas, Novos Tiles, Conexões de Lava, Estrutura com Pedra Negra & mais;
  • Criação de diversos novos itens de decoração para Ravencrest City ー Ornamentos de Parede, Tendas, Estátuas, Tetos Ornamentados & mais;
  • Criação de diversos novos itens de decoração para o Deserto ー Estruturas para os Jackals, Ornamentos, Barris & mais;
  • Criação de uma nova outfit dedicada para Game Masters;
  • Criação de animação de ataque para diversas (e novas) criaturas ー Zephyr (Boss), Jackals Family, Imp, Herald, Dusk Crawler, Morning Fox, Phoenix, Hellhound, Widowalker, Djinn Mage & mais;
  • Criação de diversos novos itens de ambiente ー Decoração dos Morningstars, Egg Totems, Estátua do Lord Skorn, Zorian Nests, Demonic Portal, Símbolo do Cult of the Skorn, Hollow Tree & mais;
  • Criação de novos efeitos de animação para diversos assets ー Treasure Chest, Crystallized Arcane Energy, Bell, Cleave Effect, Ground Impact, Teleport, Poof, Energy, Blast & Howl Effects;
  • Criação de novos NPCs e suas animações ー Zogl’omor, Cryptic Hag, Hierophant Sigrid & mais;

4. Bugs Resolvidos.png
  • Aplicação de mudanças na Sincronização do Level (Dynamic Quests) ー A Health e a Mana serão atualizados proporcionalmente com base na porcentagem atual de Health/Mana em relação ao Max Health/Mana;
  • Os efeitos sonoros de canalização agora são interrompidos corretamente se o jogador se afastar do alvo durante a canalização;
  • Não é mais possível usar Scepter para dual-wield;
  • Os pontos de pesca na praia agora estão aparecendo corretamente no oceano;
  • Corrigida a possibilidade de formar uma party com mais de 5 jogadores ao convidá-los em canais diferentes;
  • Dano das armadilhas ー Status In Combat está sendo aplicado pelo tempo correto, impedindo que os jogadores desloguem com efeitos negativos ainda em vigor;
  • Many-Eyes Trunk ー A Ravencard agora funciona corretamente em alvos que não sejam o próprio jogador;
  • Frostrisen Sharpshooter ー O efeito do Ravencard agora está sendo ativado corretamente;
  • Goblin Berserker ー O efeito do Ravencard agora está sendo ativado corretamente;
  • As habilidades de canalização agora ativam corretamente as passivas que requerem um lançamento, mesmo se forem canceladas;
  • Healing Channel agora pode realizar curas com crítico corretamente;
  • Healing Air Sphere agora possui a descrição correta;
  • Amplification agora funciona corretamente em relação ao custo de Mana de habilidades não ofensivas;
  • Blitz agora está mostrando seu ícone corretamente para o jogador quando ativo;
  • Cyclone & Dawn Arrow agora executam corretamente suas animações de ataque;
  • Bladestorm agora está causando dano corretamente;
  • Os jogadores agora podem receber cura de outros jogadores enquanto usam o Illusive;
  • & Mais Ajustes e Correções Menores

Obrigado pela atenção e até o próximo Developer Updates!
 
Last edited:

Neos

Community Manager
Staff member
🇵🇱 Polish Version

Witajcie, Poszukiwacze Przygód! 👋

To była niesamowita podróż od zakończenia naszej otwartej bety i nie możemy wyrazić wystarczającej wdzięczności za wasze niezachwiane wsparcie i entuzjazm! 🥰

Maj był całkowicie poświęcony czytaniu, zrozumieniu i pracy nad wynikami Feedbacku. Wasze opinie były nieocenione, a nasz zespół ciężko pracował przez ten miesiąc, zagłębiając się w rozwiązywanie Waszych problemów, dopracowując istniejące funkcje i dodając nowe do gry.

Ten Developer Update zawiera kilka istotnych aktualizacji dotyczących balansu, jakości rozgrywki i nowych opcji, o które prosiliście od dłuższego czasu ー jesteśmy pewni, że spodobają wam się przeglądanie zmian, dodatków i poprawek, które zostały zastosowane do tej pory.

Nasze plany na nadchodzące tygodnie i następny cykl rozwojowy aż do otwartej bety 2 pozostają takie same: kontynuacja ciężkiej pracy, aby zagwarantować, że kolejna faza przekroczy Twoje oczekiwania! ;)

Witamy i Zapraszamy do Developer Updates #26!

1. General.png
  • Dodano opcję Disenchanting & Upgrading do systemy Ravencards;
  • Dodano Głos do NPC z Tutorialu;
  • Dodano nowy Mentor System ー Jeśli posiadasz najwyższy poziom w swojej drużynie, system pozwala ci dostosować Twój Efektywny Poziom do poziomu członka drużyny z drugim najwyższym poziomem. Dzięki temu gracze mogą brać udział w eventach wraz ze swoimi przyjaciółmi, niezależnie od różnic poziomów, zapewniając równe korzyści ze wspólnej gry;
  • Dodano nowy Waypoint System ー Gracze mogę od teraz teleportować się do różnych Kapliczek które wymagają różnego poziomu. Używanie Waypoint System kosztuje Silver;
  • Dodano możliwość sprzedawania przedmiotów z potworów do Munk Quartermasters (Rangers Company);
  • Dodano 1 nowy Poziom dla Statków ー Podstawowy Poziom zdobywamy przez Zadania;
  • Dodano 2 nowe Poziomy dla Wozów (T2 i T4) ー Podstawowy Poziom zdobywamy przez Zadania;
  • Zmiany w Channeling Spells ー Utrata celu z pola widzenia lub przesunięcie się celu poza ekran przerywa umiejętność;
  • Zmiany w sile potworów ー Potwory będą od teraz o ~20% silniejsze;
  • Zmiany w Formule Obrażeń AP/DP ー Obrażenia skalowały się w inny sposób niż powinny, nie skalując się tak proporcjonalnie, jak pierwotnie zamierzano. Teraz sposób obliczania obrażeń (zadanych lub otrzymanych) będzie znacznie płynniejszy po dodaniu większej liczby AP/DP niż wcześniej;
  • Zmiany w AP/DP zdobywanym na Poziom;
    • Wcześniej: Lv 1-10 (1 AP/DP), Lv 11-30 (2 AP/DP) and Lv 31+ (3 AP/DP).
    • Teraz: Lv 1-30 = (2 AP/DP) and Lv 31+ (3 AP/DP).
  • Zmiany w Mining:
    • Podwójne wykopanie minerału może wydarzyć się do 3 razy na jednej skałce.
    • Doświadczenie zdobywane z wydobycia skałki zostało zwiększone o 20%.
  • Zmiany w Attributes Softcap System ー Niedługo powstanie nowy Devblog na ten temat;
  • Ścinanie Drzew w Otwartym świecie ー Drzewa w Otwartym Świecie dają “Natural Log” zamiast “ Log”;
  • Prędkość zbierania Dóbr z Terenu Domku zależy teraz od ilości zajmowanych kratek ー
  • 1 kratka = 7 sekund zbierania;
  • Główne Zadania pojawiają się na Mapie Świata w odległości 200 kratek, Zadania Dynamiczne i Środowiskowe pojawiają się w odległości 100 kratek;
  • Uleczenie gracza który jest w trakcie PvP dodaje PvP status dla healera;
  • Usunięto możliwość zakotwiczenia statku ー Gracze mogą łowić ryby bez zakotwiczania;
  • Przedmioty zdobywane z Zadań zostaną przesłane na Maila jeśli Ekwipunek jest pełny;
  • Potwory zabijane dla Zadań zostają równo dzielone pomiędzy uczestników drużyny;

    Skills
  • Zmiany dla Meditate:
    • Wcześniej: Regeneruje (5% Spell Power) jako życie i mana na sekundę w trakcie walki.
    • Teraz: Zwiększa efektywność twoich umiejętności leczących w czasie o 20%.
  • Zmiany w Party Recovery:
    • Wcześniej: Przywraca (15% Healing Power) jako życie i mana przez 15 sekund dla całej drużyny. Regeneruje dodatkowe 2% Healing Power jako życie oraz mana za każde 10 zużytego Aetheru.
    • Teraz: Przywraca (20% Healing Power) jako życie przez 15 sekund dla całej drużyny.
      Regeneruje dodatkowe 3% Healing Power jako życie za każde 10 zużytego Aetheru.
  • Zmiany w Death Blossom:
    • Umiejętność uderza w cel tylko trzy razy lub w trzech przeciwników zamiast trafiać wszystkich przeciwników po trzy razy. Trafienie tego samego celu więcej niż raz zredukuję obrażenia o 50% za każde trafienie.

2. UI.png
  • Stworzono nowe UI dla Disenchanting & Upgrading Ravencards;
  • Stworzono nowe UI ikon ー Profesje i Archetypy;
  • Stworzono ikony dla NPC które pojawią się koło ich imion ー Powiązane z ich rolą w grze;
  • Stworzono nową podpowiedź wyświetlającą koszt domów podczas zajmowania ziemi;
  • Stworzono wyskakujący przycisk potwierdzenia, który będzie wyświetlany podczas zmiany Archetypów ー Informacja o zmieniającym się Efektywnym Poziomie;
  • Zmiany w wyglądzie Znaczników Lokalizacji Zadań;
  • Zmiany w Bounty Board ー Dodano brakujące obrazy niektórych stworzeń;
  • Zmiany w Drużynowym UI ー Teraz twoje imię będzie wyświetlane na niebiesko zamiast na żółto;
  • Dodano podgląd umiejętności Archetypu podczas wybierania nowego ー Podobny do ekranu tworzenia postaci;
  • Dodano podpowiedzi dotyczące premii setów oraz Moa, Statków i Wozów
  • Zmieniony interfejs czatu ー Od teraz można zaznaczyć tekst na czacie i skopiować go;

3. Art.png
  • Stworzono kilka nowych elementów wystroju dla Djinn Temple ー Crystals, Orbs, Wall Decoration & więcej;
  • Stworzono kilka nowych elementów wystroju dla Dark Tomb ー Destroyed Walls, New Tiles, Infernal & Lava Connections, Dark Stone Structure & więcej;
  • Stworzono kilka nowych elementów wystroju dla Miasta Ravencrest ー Wall Ornaments, Tents, Statues, Ornament Railing & więcej;
  • Stworzono kilka nowych elementów wystroju Desert ー Jackals Structures, Ornaments, Barrels & więcej;
  • Stworzono nowy i dedykowany ubiór dla Game Masters;
  • Stworzono animacje ataku dla wielu (oraz nowych) stworzeń ー Zephyr (Boss), Jackals Family, Imp, Herald, Dusk Crawler, Morning Fox, Phoenix, Hellhound, Widowalker, Djinn Mage & więcej;
  • Stworzono kilka nowych obiektów środowiskowych ー Morningstars Decoration, Egg Totems, Lord Skorn Statue, Zorian Nests, Demonic Portal, Cult of the Skorn Symbol, Hollow Tree & więcej;
  • Stworzono nowe animacje dla wielu podmiotów ー Treasure Chest, Crystallized Arcane Energy, Bell, Cleave Effect, Ground Impact, Teleport, Poof, Energy, Blast & Howl Effects;
  • Stworzono nowych NPC i ich animacje ー Zogl’omor, Cryptic Hag, Hierophant Sigrid & więcej;

4. Fixed Bugs.png
  • Zastosowane zmiany w Synchronizacji Poziomów (Zadania Dynamiczne) ー Zdrowie i mana będą teraz aktualizowane proporcjonalnie do aktualnego % zdrowia/many z maksymalnego zdrowia/maksymalnej many;
  • Efekty dźwiękowe ładowanych umiejętności są teraz prawidłowo przerywane, jeśli gracz oddali się od celu podczas jego działania;
  • Od teraz nie można używać drugiej broni razem z Scepter;
  • Łowiska przybrzeżne prawidłowo pojawiają się teraz w oceanie;
  • Naprawiono możliwość tworzenia drużyny składającej się z więcej niż 5 graczy poprzez zapraszanie ich na różnych kanałach;
  • Obrażenia od pułapek ー Status „W walce” jest teraz nakładany przez odpowiedni czas, uniemożliwiając graczom wylogowanie się z wciąż aktywnymi debuffami;
  • Many-Eyes Trunk ー Ravencard działa teraz poprawnie z celami innymi niż ty
  • Frostrisen Sharpshooter ー Od teraz efekt Ravencard aktywuje się poprawnie
  • Goblin Berserker ー Od teraz efekt Ravencard aktywuje się poprawnie
  • Od teraz Umiejętności Ładowane poprawnie aktywują pasywki które potrzebują rzucenia zaklęcia, nawet jeśli zostaną przerwane;
  • Od teraz Healing Channel może prawidłowo dawać krytyczne leczenie;
  • Od teraz Amplification działa poprawnie z umiejętnościami używającymi Many które nie zadają obrażeń;
  • Od teraz Blitz poprawnie pokazuję ikonkę dla gracza kiedy jest aktywny;
  • Od teraz Cyclone & Dawn Arrow poprawnie pokazują animację ataku przy użyciu;
  • Od teraz Bladestorm zadaje prawidłowe obrażenia;
  • Od teraz gracze mogą prawidłowo otrzymywać leczenie od innych podczas używania Illusive;
  • & Więcej Mniejszych Zmian i Poprawek

Dziękujemy za uwagę i do zobaczenia w kolejnych Developer Updates!
 
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